New toys for the end of summer | Sprint 4 (old R70)

Posted: August 30th, 2010 | Author: Ty | Filed under: Facebook integration, Game, Mobile, Release, UX, iPad | View Comments

A bunch of fixes and improvements . . .

iPad/iPhone users

Facebook Pick’Em game

  • First, do you know that we have a killer Facebook Pick’Em game? You can predict the outcome of English Premier League, La Liga, Bundesliga and Serie A games, directly on Facebook, with your friends.
  • We are using Facebook Credits directly, and you don’t have to go hunting for currency to play the game
  • We added live scores to the game, so you can check your scores as the games take place

First-time user experience

  • We deleted the welcome pop-up screen, because many of you complained about it. She’sa gone.

There were other bug fixes. We hope that you are enjoying your Summer, and remember, if you like the website, you can also get FanFeedr for your iPhone, iPad, and Android.
Thanks, FanFeedr


Why users are more engaged on our iPad application compared to our web site

Posted: August 12th, 2010 | Author: Ty | Filed under: Analytics, Mobile, UX, iPad, iPhone | View Comments

The numbers are pretty startling: our website visitors come for 1m 34s, and our iPad users come for just over 14m 20s each time they come to FanFeedr. I was recently asked why this was the case, and the usual answers came out:

  1. We offer a personalized service, so viewing it on a personal device should increase the time spent per session
  2. Using Facebook and Twitter, which we require for login, is easier on an iPad than on a work computer (our peak usage is around 3p ET (GMT -5).) Some workplaces restrict access to the social networks
  3. The iPad application is an easier way to consume information than our web application

That explains part of the 10-fold increase in time per session, but it doesn’t seem like enough.

Perhaps it was timing?

  1. We launched the FanFeedr iPad application on April 3rd, the day that the device launched.
  2. We were a featured application for the first week in the iTunes app store
  3. The 2010 World Cup began two months later, right after the 3G version of the device debuted in the United States.

That still doesn’t seem to full account for the difference.

The single answer that makes the most sense is that the iPad interface can’t multitask, and that single-threaded application behavior forces users to focus solely on our application.

Which sort of underscores that multitasking doesn’t make you smarter, and greatly impedes time spent on web sites, to boot.


R62: Control your destiny

Posted: May 17th, 2010 | Author: Ty | Filed under: Mobile, New Tweets, Release, UX, iPhone, twitter | View Comments

Release 62 is all about giving you more control over what publishes to Facebook and Twitter from FanFeedr, and how frequently.

  • With that in mind, we have a new pop-up panel that controls what gets pushed out to both sites. We also made it so that you can get notified whenever you have a new follower. We won’t ever send you mails without your ability to control them. The controls can be accessed via your profile page account settings, and it looks like this:

As always, thanks for your support, and let us know if we missed anything right here.

Feedr of the Fans


Release 49: Blackberry, Android, Palm and Windows Mobile users get in the action

Posted: February 5th, 2010 | Author: Ty | Filed under: Aggregation, Facebook integration, Game, Mobile, Release, UX, Widget, twitter | View Comments

There are three themes for this week’s release.

Mobile

  • We have made it so that our links work on mobile devices. If you want to follow your favorite teams on your Blackberry, Android, Palm or Windows Mobile device, just add follow the team on Twitter.
  • You can find your teams’ Twitter account by going to the team page, like this one, and clicking on “Follow on Twitter.”

Gaming

  • New and better badges, you can see them on the Leaderboard.
  • We added a FanFeedr Pick’Em page that allows you to pick all of the games on a given day. You can access this from any page on the service using the “FanFeedr Pick’Em” link above the search bar.
  • Adding a user’s winning percentage after their picks on the Leaderboard, so you can see who is a “volume” winner and who is picking accurately
  • Reduced posting a user’s picks to Facebook and the service so that you don’t get overwhelmed with updates (and neither do your friends.)

Service

  • Revamped our schedules pages so that you can see upcoming games and refer to past games as well, easily.
  • Fixed sharing by email so that the links work properly
  • We are up to 6,500 content sources for your reading pleasure

As always, thanks for all of your support, and please tell your sports-enthused friends to try out the service, Feedr of the Fans